INITIATIVE [4.1.1]

2D6 + Leadership Bonus

COMMANDERS

COMMAND STRUCTURE

Range

Type

Bonus

Good

50U

Genius/Charismatic

4

Average

30U

Expert

3

Poor

10U

Fair

2

Poor

1

Incompetent

0

Cowardly

0

DISCIPLINE TEST (d6) [2.4]

Discipline

Required

Modifers to Die Roll

A

3+

+1 For Unit or Group that includes the Commander

B

4+

-1 For Units beyond the range of the Command Structure

C

5+

-1 Each Move after second in a Turn [5.1]

RESULTS OF FAILURE FROM DISCIPLINE TEST

Reason for Test

Consequences of Failure

Rally [4.1.2]

No effect

Place on Opportunity [4.1.3]

No effect

More than one move or evasion [5.1],[ 5.11.1]

Disorder at the end of the move

Dismount [5.12]

Disorder, may still perform an action

Counter-Charge [5.9]

Disorder, may still perform an action

Disengage [5.11.3]

Disorder, may still perform an action

About Face [5.4.5]

No effect

Line relief [5.10.4]

No effect

Occupy Built up Area [p19]

No effect

Harquebusiers/Musketeers going into Square [5.13]

No effect

Close on Enemy Baggage [7.10]

Compulsory move

DISORDERED UNITS [2.6.3]

Rally by passing a discipline test [4.1.2]
May not rally while in contact with the enemy [2.6.3]
May not move twice [5.1]
Suffer a -1 in all combat [6.1.3 &7.5]
If moving may only move directly forward or wheel [5.0]
Don't exercise ZOC [4.2]
Cannot counter-charge [5.9]
Lose any Opportunity status [4.1.3]
Cannot be part of a Group [5.2]
Suffer 1 VBU lose if passing a Cohesion Test [6.2.1]

PERMITTED MOVES [5.1]

FORWARDS [5.1]

Effected by terrain; Only move which may contact enemy; May use Charge bonus

WHEEL [5.4.1]

Instead of FORWARDS; maximum 45o or 90o, ; May not contact enemy,

OBLIQUE and SIDEWARDS [5.4.2]

May not be disordered; Must be forwards may not change facing; May not contact enemy, Disorders all but S & CL

ABOUT FACE [5.4.5]

Must not be disordered; Must take Discipline test; Ends in disorder; May not contact enemy

REARWARD [5.4.3]

Must not be disordered; May not contact enemy, Disorders all but S & CL

EVADE [5.11.1]

May be disordered for first evade. Takes discipline test same as movement for subsequent evades in same 'charge'

VOLUNTARY INTERPENETRATION [5.10.1]

S, T and Non-impetuous FL can move through and be moved through by any types of troops. [EI3]

Artillery and Wagenburg can be moved through by any type of troops.

Light Cavalry can move through or be moved though by Light, Medium and Heavy Cavalry

INVOLUNTARY INTERPENETRATION [5.10.2]

S, FL, T, CL forced to retreat interpenetrate any troop type place behind unit.

EL (6.2.2 and 7.6.2 ]

Others in retreat push back and disorder friendly units

Involuntary movement forwards Units placed in disorder behind advancing unit. If a unit could not voluntarily interpenetrate the troops in front they stop behind. [5.10.2, EI3].

TERRAIN [3.1]

Movement

Visibility Thru

Gentle Hills

No Effect

15U,5U over Crest

Roads

Allows 2nd move without Disorder ; single unit or column only

No Limit

Broken Ground
(rocks, scrub, cultivated fields)

S, FL, T: No effect
CF:Destroyed
Other: Disordered

No Limit

Steep Hills

S,FL: Group move only in column, Half speed
CF:Destroyer
W or Impetuous compulsory move: Cannot enter
Other: Disordered, Half speed

5U

Woods & Forests

S, FL: Group move only in column, Half speed
CF: Destroyer
W or Impetuous compulsory move: Cannot enter
Other: Disordered, Half speed

5U

Other Difficult Terrain
Swamps,Dunes, enclosed fields )

S or FL:Group move only in column, Half speed
CF: Destroyer
W or Impetuous compulsory move: Cannot enter
Other:Disordered, Half speed

15U

BUA [ 3.1.3, p19]

Need Discipline test to enter
becomes disordered if leaving BUA

N/A

Dry River

Half speed to cross by unit or Column

N/A

Normal River

May only cross at Ford or Bridge becomes disordered [3.1.2]

N/A

Deep River

May only cross at Bridge becomes disordered [3.1.2]

N/A