DAMAGE INFLICTED [6.1.4] (from both Fire and Melee) |
1 DAMAGE for every 6 and 1 for every double 5 rolled on the dice |
COHESION TEST (1D6) [6.2] |
PERMANENT LOSSES = D6 – CRITICAL NUMBER |
CRITICAL NUMBER (never less than 1] = VBU – DAMAGE + MODIFIERS |
Modifiers |
-1 if in Disorder |
+1 a Commander (of any level] is attached |
+1 if from Point Blank or Short range shooting |
+1 FP the target of missile fire (except from Art A or C) |
+1 FP in melee with only mounted troops |
+1 Large Unit of three Pike units if in melee against only mounted troops. |
+2 if from Long or Extreme range shooting |
COHESION TEST RESULTS [6.2] |
Pass
(roll equal or less than Target Number, or a roll of 1) |
Fail
(roll greater than Target Number or 6) |
On a roll of 6 check for possible lose of attached General |
ROUTS [7.6.2] |
Caused by : A Unit which reaches 0 VBU or a Unit which is contacted in flank and fails any cohesion test |
Effect:
If in melee and expect S, T, CL , ART and Non impetuous FL
inflict disorder and 1 VBU on units up to 5U directly behind
(7.6.2], Remove routed unit from table. |
LOSE OF GENERAL [8.2.2] |
When a Unit with an attached General fails its Cohesion Test with a roll of 6, perform the following test. Roll 2d6 and add the modifiers below: |
ROLL EFFECT |
2-6 No effect |
7-8 Commander in melee captured with no consequences for the troops else treat as 2-6. |
9-10 Commander killed with no consequences for the troops |
11-12 Commander in melee captured and Command routed else treat as 9-10. |
13-14 Commander killed and Command routed |
15+ Commander killed and whole army is routed if he was the C-in- C, else treat as 13-14. |
Dice roll modifiers |
+ Commander Leadership. |
- Sum of the other Commander’s Leaderships. |
- Command Structure (Good = 4; Average = 2; Poor = 0]. |
+ Losses taken by the General’s Unit calculated in the last Cohesion Test. |
- 2 if the Commander is mounted. |
VICTORY CONDITIONS [8.1] |
An army is defeated when Units Rout with a value of at least 50% of its initial Total Demoralisation Value. In the total you should also count Routed Commands (50% losses], where you must count the VD of all the Units in that Command. The Rout of a Command or the whole army is calculated at the end of a turn. Baggage and Built-Up Areas occupied by the attacker have a VD of 3. The value of Baggage or the Village only counts if they are lost. |