DAMAGE INFLICTED [6.1.4] (from both Fire and Melee)

1 DAMAGE for every 6 and 1 for every double 5 rolled on the dice

COHESION TEST (1D6) [6.2]

PERMANENT LOSSES = D6 – CRITICAL NUMBER

CRITICAL NUMBER (never less than 1] = VBU – DAMAGE + MODIFIERS

Modifiers

-1 if in Disorder

+1 a Commander (of any level] is attached

+1 if from Point Blank or Short range shooting

+1 FP the target of missile fire (except from Art A or C)

+1 FP in melee with only mounted troops

+1 Large Unit of three Pike units if in melee against only mounted troops.

+2 if from Long or Extreme range shooting

COHESION TEST RESULTS [6.2]

Pass (roll equal or less than Target Number, or a roll of 1)
Unit is disordered
If unit already disordered lose 1 VBU

Fail (roll greater than Target Number or 6)
Unit loses VBU equal to roll – Target Number (at least 1) and is disordered

On a roll of 6 check for possible lose of attached General

ROUTS [7.6.2]

Caused by : A Unit which reaches 0 VBU or a Unit which is contacted in flank and fails any cohesion test

Effect: If in melee and expect S, T, CL , ART and Non impetuous FL inflict disorder and 1 VBU on units up to 5U directly behind (7.6.2], Remove routed unit from table.
Any troops that are contacted on the flank and fail the cohesion test rout. [7.2.2, 7.3, EI3]

LOSE OF GENERAL [8.2.2]

When a Unit with an attached General fails its Cohesion Test with a roll of 6, perform the following test. Roll 2d6 and add the modifiers below:

ROLL EFFECT

2-6 No effect

7-8 Commander in melee captured with no consequences for the troops else treat as 2-6.

9-10 Commander killed with no consequences for the troops

11-12 Commander in melee captured and Command routed else treat as 9-10.

13-14 Commander killed and Command routed

15+ Commander killed and whole army is routed if he was the C-in- C, else treat as 13-14.

Dice roll modifiers

+ Commander Leadership.

- Sum of the other Commander’s Leaderships.

- Command Structure (Good = 4; Average = 2; Poor = 0].

+ Losses taken by the General’s Unit calculated in the last Cohesion Test.

- 2 if the Commander is mounted.

VICTORY CONDITIONS [8.1]

An army is defeated when Units Rout with a value of at least 50% of its initial Total Demoralisation Value. In the total you should also count Routed Commands (50% losses], where you must count the VD of all the Units in that Command. The Rout of a Command or the whole army is calculated at the end of a turn. Baggage and Built-Up Areas occupied by the attacker have a VD of 3. The value of Baggage or the Village only counts if they are lost.