SPECIAL RULES:

ART – Artillery

Movement restrictions [5.7]; Eliminated if contacted [7.9]

Baggage

VBU = 2; VD = 3 for Army

Camels

Negate impetus bonus of other mounted troops [p11]; Treat Dunes as Gentle hills [3.13]

CF - Scythed Chariots

Cannot form groups; Receives impetus bonus when not fresh; Destroyed if did not eliminate foe in melee[p10]; Never disordered

CGL – Light Chariot

Retreats 5u+D6 in disorder if no win against Infantry in melee[7.6.2] ;Must move if not Stationary[5.5]; May not be rallied by General [4.1.2]; Firing Arc [6.3.1];

CGP – Heavy Chariots

Must move if not Stationary[5.5]; May not be rallied by General [4.1.2];360O Firing Arc [6.3.1];

CL - Light Cavalry

May Evade [5.11]; 360O Firing Arc [6.3.1];Retreats 5u+D6 in disorder if did not win against Infantry in melee[7.6.2] May melee and pursue S, Disordered and flanks or rear. [EI3]

CM – Medium Cavalry

Retreats 5u+D6 in disorder if did not win against Infantry in melee[7.6.2]

CP – Heavy Cavalry

Compulsory Pursuit [7.6.4]

EL – Elephants

May panic under fire [6.2.2]; Retreating from melee [7.6.2]

General (Charismatic)

May only be CinC; +1 to all subordinate Generals Initiative roll; All units in army suffer -1 VDU if general captured or killed. [2.7.1]

General (Cowardly)

Automatically loses initiative and may not activate this turn if rolls a double unless upgrading; Routs on an even initiative roll immediately following another friendly command routing [2.7.2]

General (Incompetent)

Automatically loses initiative and may not activate this turn if rolls a double unless upgrading; [2.7.2]

Impetuous

Out of Control Move [5.3,EI3]; May not be rallied by General [4.1.2]; Compulsory Pursuit [7.6.4]; May only form groups with impetuous troops [2.5.2] No longer impetuous after losing 50% [2.6.1]

Infantry

May not purse CM, CL or CGL after a melee [7.6.4]

Schiltron

Disordered if moves [p11]; No flank or rear

Shieldwall

To enter a Unit must be Fresh and not Disordered and remain stationary during that activation; Affect : cancels the impetus bonus of an enemy charging frontally. -1 penalty to all firing frontally at a shieldwall. The Unit loses shieldwall status if moves more than once per activation or is no longer fresh. {EI2}

S- Skirmishers

May Evade [5.11]; Dispersed if charged [7.8]; May cooperate with Pike [5.13]; May move with out disorder[5.4];
May form group with mounted troops [2.5.2]

W – Wagenburg

Never retreat from melee [7.6.2]; 360O Firing Arc [6.3.1]; Mounted attacking troops automatically disordered[p11]; Automatic disorder when moved; Cannot charge; No flank or rear

Cross References
[2.5.2]Section 2.5.2 in rule book; [p11] Page 11 in rule book; [F] Clarification on Forum; [EI1] or [EI2] [EI3] Extra Impetus Supplement