SPECIAL RULES: |
|
ART – Artillery |
Movement restrictions [5.7]; Eliminated if contacted [7.9] |
Baggage |
VBU = 2; VD = 3 for Army |
Camels |
Negate impetus bonus of other mounted troops [p11]; Treat Dunes as Gentle hills [3.13] |
CF - Scythed Chariots |
Cannot form groups; Receives impetus bonus when not fresh; Destroyed if did not eliminate foe in melee[p10]; Never disordered |
CGL – Light Chariot |
Retreats 5u+D6 in disorder if no win against Infantry in melee[7.6.2] ;Must move if not Stationary[5.5]; May not be rallied by General [4.1.2]; Firing Arc [6.3.1]; |
CGP – Heavy Chariots |
Must move if not Stationary[5.5]; May not be rallied by General [4.1.2];360O Firing Arc [6.3.1]; |
CL - Light Cavalry |
May Evade [5.11]; 360O Firing Arc [6.3.1];Retreats 5u+D6 in disorder if did not win against Infantry in melee[7.6.2] May melee and pursue S, Disordered and flanks or rear. [EI3] |
CM – Medium Cavalry |
Retreats 5u+D6 in disorder if did not win against Infantry in melee[7.6.2] |
CP – Heavy Cavalry |
Compulsory Pursuit [7.6.4] |
EL – Elephants |
May panic under fire [6.2.2]; Retreating from melee [7.6.2] |
General (Charismatic) |
May only be CinC; +1 to all subordinate Generals Initiative roll; All units in army suffer -1 VDU if general captured or killed. [2.7.1] |
General (Cowardly) |
Automatically loses initiative and may not activate this turn if rolls a double unless upgrading; Routs on an even initiative roll immediately following another friendly command routing [2.7.2] |
General (Incompetent) |
Automatically loses initiative and may not activate this turn if rolls a double unless upgrading; [2.7.2] |
Impetuous |
Out of Control Move [5.3,EI3]; May not be rallied by General [4.1.2]; Compulsory Pursuit [7.6.4]; May only form groups with impetuous troops [2.5.2] No longer impetuous after losing 50% [2.6.1] |
Infantry |
May not purse CM, CL or CGL after a melee [7.6.4] |
Schiltron |
Disordered if moves [p11]; No flank or rear |
Shieldwall |
To enter a Unit must be Fresh and not Disordered and remain stationary during that activation; Affect : cancels the impetus bonus of an enemy charging frontally. -1 penalty to all firing frontally at a shieldwall. The Unit loses shieldwall status if moves more than once per activation or is no longer fresh. {EI2} |
S- Skirmishers |
May
Evade [5.11]; Dispersed if charged [7.8]; May cooperate with Pike
[5.13]; May move with out disorder[5.4]; |
W – Wagenburg |
Never retreat from melee [7.6.2]; 360O Firing Arc [6.3.1]; Mounted attacking troops automatically disordered[p11]; Automatic disorder when moved; Cannot charge; No flank or rear |
Cross
References
[2.5.2]Section 2.5.2 in rule book; [p11] Page 11 in rule book;
[F] Clarification on Forum; [EI1] or [EI2] [EI3]
Extra Impetus Supplement