CONTACT AND CHARGES [5.8 & 5.9] |
To contact the enemy must have started the battle with an impetus >
0 or |
May add Charge Bonus to last movement D6 for Mounted, halved for Foot |
Units on opportunity may Opportunity Charge non-charging enemy [5.8.2] |
Units on opportunity may Counter-Charge charging enemy [5.9] |
Non disordered units not on opportunity must pass discipline test to Counter-Charge [5.9] |
When Impetus Bonus Do Not Apply |
Troops which did not move into melee this round |
Troops that are no longer Fresh, with the exception of CF |
Foot charging Mounted Troops |
Mounted charging Wagenburg, Elephants or Foot with Pikes or Long Spear |
Elephants charging S or non impetuous FL |
Chariots charging from stationary |
CF charging non impetuous FL |
Foot, except impetuous FL, charging in Difficult Terrain |
Mounted charging through Rough or Difficult terrain |
Foot charging troops defended by Fortifications |
Mounted charging troops defended by stakes or pavise |
Troops charging an occupied Build-up Area |
PILUM [6.6] (not considered ranged fire for Cohesion Tests) [F] |
Only if Legionary Unit is Fresh |
1d6 if the legionaries charged |
3d6 if the legionaries are charged |
1d6 if supporting unit |
Modifiers |
-1d6 if the legionaries are Disordered. |
MELEE [7.6] |
No. D6 = VBU + Eligible Impetus bonus + Tactical Modifiers |
Tactical modifiers |
-1d6 if Disordered |
-1d6 if Chariots that are charged while stationary |
+2d6 if charging the enemy on his flank or rear, except for Schiltron and Wagenburg |
+1d6 for who is highest on a “gentle” hill |
-1d6 for Mounted troops fighting in Difficult ground or against troops that are entirely within this sort of terrain. |
-2d6 for Pikemen and Chariots fighting in Difficult ground or against troops that are entirely within this sort of terrain. |
-1d6 for troops that charge Units defended by fortifications or protections |
Depth bonus (only Large Units] |
+3d6 for Pikes vs Mounted for each rear rank unit up to 2. |
+1d6 for Pikes vs Infantry for each rear rank unit up to 2. |
+2d6 for Schiltron and FP with Long spears vs. Mounted. |
+1d6 for Schiltron and FP with Long spears vs. Infantry. |
+2d6 for CP and Warbands (FP or FL] vs Infantry. |
Support Units roll half the dice (rounded up] |
LOSS OF MELEE AND RETREAT [7.6.2] |
The Unit that fails the cohesion test and suffers the most permanent losses to their VBU has lost the melee and must retreat. |
Retreat distance = 1d6xU if Mounted, 1d6xU halved (rounded up) if Infantry. |
PURSUIT [7.6.4] |
Compulsory for CP and Impetuous troops (not Infantry v CM, CL, CGL or unit <50%) |
Other troops with original Impetus >0 MAY pursue |
CL I=0 may only pursue permitted types. [EI3] |
Pursuit distance = 1d6xU (halved and rounded up) for Infantry. |
Supporting CP, Impetuous, and Chariot units may pursue if main unit does on a separate Die roll. [7.7.3] |
TERRAIN [3.1] |
Combat |
Gentle Hills |
+1 for Uphill |
Roads |
No Effect |
Broken
Ground |
Possible
Disorder |
Steep Hills |
Mounted
-1D6 |
Woods & Forests |
Mounted
-1D6 |
Other
Difficult Terrain |
Mounted
-1D6 |
BUA [ 3.1.3, p19] |
Occupying unit VBU of 7 no flanks or rear Only Artillery may fire at Cancels all impetus bonuses Only infantry may attack |
Dry River |
|
Normal River |
|
Deep River |
Retreat Roll [3.1.1, p18] |